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If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.


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Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing.

Additionally, a set of expanded language features are provided by the Foundation Kit which, in practice, act as a de facto standard library. This provides more advanced language features than would normally be available in Objective-C. This includes a wide range of basic classes for commonly used types of objects — numbers, dates, strings, URLs, regular expressions, and error messages.

Learning Cocoa with Objective-C (Engels)

This Foundation Kit framework is essential in apps written in Objective-C. However, app development in Apple platforms is moving away from Objective-C, as Apple promotes its newer Swift development language. Swift natively provides many of the modern language features added by Foundation Kit, and it is unclear what role Foundation, and Objective-C, will play in a Swift-centric future. In both cases, these provide graphical elements, user interface controls, window and panel management, multi-touch interfaces, and all the other details of interaction between the user and the system.

As much as Apple has worked to unify the user experience across platforms, you still interact with an iPhone differently than you do with a desktop Mac. If you want to be able to click on a phone number in your chat app and have that launch a phone call, apps need to be able to talk to each other. If you want a music editing app to be able to pick up sound from a microphone and play to your speakers, apps need to be able to interact with operating system services.

Cocoa provides a whole long list of frameworks which provide access to apps and services. These are what allow apps to not just be standalone executables, but to exist and operate in an integrated ecosystem. Cocoa supports two important architectural patterns, one within an application and one in how an application communicates outside of itself. Cocoa is written with the Model-View-Controller architectural paradigm in mind, and supports MVC development at all levels.

Controller modules are supported through a family of classes built into the Foundation Kit. Models, and their required connection to a data persistence layer, are handled by another framework called Core Data. Between different applications, and also between applications and services, the various frameworks mediate interaction in an essentially service-oriented fashion.

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This makes it both easier and safer to integrate apps with each other, promoting a robust, resilient application ecosystem. Introduction to Coding Guidelines for Cocoa. Cocoa Pods : a package manager for Cocoa projects.

CocoaHeads : a worldwide network of local meeting and discussion groups dedicated to Cocoa and Cocoa Touch development. Learning Cocoa with Objective-C. Cocoa Developer Reference.

Cocoa Design Patterns. You cannot use Cocoa or Cocoa Touch in a vacuum. These different tools and technologies work together to form a development ecosystem. One great resource, though, is this Xcode Tutorial , which is regularly updated as new versions of Xcode come out. About Objective-C : an introductory tutorial from the Apple Developer center. Objective-C Programming.

Learning Cocoa with Objective-C by Paris Buttfield-Addison, Jonathon Manning; O'Reilly Media

We also have a more complete list of Objective-C resources. The Swift Programming Language : the official Apple guide. We also have a thorough list of Swift resources. The first place for information and resources about developing for Apple platforms is the Apple Developer site.

Ray Wenderlich Tutorials : one of the relatively few providers that goes back and updates old tutorials when Apple updates the platform.

Objective C Tutorial

Apple Programming Channel on YouTube : not official, but very helpful. If you want to build the next big iPhone app, or create Mac apps that integrate well with OS X and conform to user expectations, you really need to dig into Cocoa and Cocoa Touch.